Thursday, April 23, 2020

Serendipitous Meanderings 1

When we last left off, rules were laid out, our hero had been rolled up, and a prompt had been determined to start the adventure of our ne'er-do-well Avin. We'll pick up where our story begins. In regards to formatting, prose will be in italics, dialogue will be surrounded by "quotes", and mechanics and out of character descriptions will be placed in [square brackets].

A cold wind blows through the broken hills as Avin stands at the edge of a dark pit, watching a contingent of orc brigands pick their way through the wreckage of a caravan. Avin decides he will wait out of orcs, not being a big risk taker.

[Do the orcs come in his direction after they finish moving through the caravans? No, but they don't budge for a long while, almost hours on end.]

It takes until late afternoon as Avin squats in the brush, waiting for the orcs to leave, until at long last the orcs start up out of the pit and head into the wilds. Avin waits a bit longer, and then checks at the edge of the pit to see if there was anything else down in the awning depths.

[Is there something more sinister than orcs down in the dark pit (likely)? Yes, something that has been waiting for the dark to come from wherever it rests. A lightning-scarred treant seeks revenge against any wizard it encounters. Does Avin sense that something is moving down there? 5/6 Danger Sense, Success.]

Avin looks down into the pit when he suddenly notices a movement of one of the tree trunks in the wreckage, scarred and blackened to the point that it mixed into the ruined backdrop. He freezes, holding his breath as the trunk seemed to lift itself from the wreckage as darkness fell, and move around inside the pit.

[Is the thing coming out of the pit? Yes, and its heading in Avin's direction! Is Avin able to remain hidden as it passes? 5/6 Hide in Shadows, Success.]

Avin remains still, holding his breath as the tree beast reaches to the sides of the pit and pulls itself up, dragging its form out of the pit and to the land above. It doesn't notice the man hidden in the brush and lumbers onwards, receding into the horizon in the direction of the orcs. Avin looks down at the pit and up at the sky, growing darker by the minute, and decides that he'll have to head down now before it get's pitch black, or abandon any hope of getting anything from the wreckage today. He takes the risk goes ahead, lowering himself into the pit.

[Is there anything else in the pit? No, and it is absolutely still in the pit.]

Avin descends into the pit, slowly pulling himself down before going to the wreckage of the caravan. He starts to pick through what he can before darkness sets in, racing against the rapidly vanishing light.

[Is he able to find anything of use in the wreckage before it gets too dark? Yes. He finds 7 gp, 4 sp, and a Coral (7 gp).]

Avin pockets what he can and in the receding light, and gets out of the pit, not eager to stay there overnight. More than satisfied with the days exploits, he heads back to Town.

[Any encounters on his way back to town? Yes, but it's once he comes back into town limits. The main street is strewn with broken arrows.]

Avin kicks around the arrows, and squats into an alleyway, looking around to see if anyone shows themselves or anything else erupts. He makes sure that he's also not being tracked as well.

[Avin's Stealth: 2/6, success! Does anything happen in the next few hours to warrant further investigation or suspicions? No.]

After a couple of hours with nothing much happening, except some street sweepers coming to clear out the arrows and guards patrolling the area, Avin decides to leave the street. He wanders down to The Drowned Duckling, a seedy local inn of less than stellar repute and dirt cheap prices. He goes to ask for a room, and is told that he owes 3 silver pieces, which he forks over for the night. He goes up to the dingy quarters and gets a good nights sleep for the first time in a long time.

[Downtime (per my rules posted here): Avin will sell the Coral and spend the week blowing through all of his coin at the Drowned Duckling (Carousing). +16 XP. I'll be updating the character sheet in the introduction post.]

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