Friday, April 26, 2024

Lonesome Wanderings, Session 60

 In which Badger...

  • Returns to Sandpoint to investigate some murders for the sheriff.
  • Gets assaulted by and knocks out Ven Vinder, the father of Shayliss his ex-lover, when investigating as he finds out she has been missing for 3 years and he thought she was with Badger.
  • Visits Dr. Habe's sanitorium and discovers a ghoul threat in a manor to the south - and causes Dr. Habe to panic and to start tracking him down with a necromancer associate.
  • Heads south to the farmlands and learns of various ghoul attacks in the area.
  • Creates a trap and blows up a bunch of ghouls in a barn, mopping up the others in the farmlands.
  • Arrives at the manor, owned by a noble he'd met once Aldern Foxglove, and starts to investigate.
  • Gets attacked by one Gorvii, and orc streetsweep who'd previously been humiliated by Badger and was seeking revenge.
  • Knocks out Gorvii, but on the way out the orc get burnt by a trap and dies, forcing Badger to dump the body.
  • Heads deeper into the manor and comes across 2 other adventurer friends Ameiko and Shalelu, who are also investigating the house, and joins them in looking for a revenant who had wandered beneath the house.
  • Investigates and discovers an underground basement tunnel network.
  • In the tunnel network is attacked by a masked woman, who is knocked out and revealed to be Shayliss, who has taken the identity of Shroud, a vigilante also investigating the house.
  • Depositing Shayliss outside for safety, continues to investigate the house. 
  • Gets paralyzed with the other two by a ghoul trap set by Dr. Habe and his associate, who start tying them up.
  • The noise attracts a contingent of other ghouls, molds, rats, and ghasts to the area who attack Dr. Habe and his associate.
  • As chaos breaks out the party becomes unparalyzed and runs upstairs to hide - but Shalelu is not fast enough and dies, beset upon by ghouls. 
  • Badger and Ameiko prepare and throw molotovs and mop up the survivors, essentially clearing the tunnels.
  • Continue ahead and find the revenant killing Aldern, who was in fact a ghast himself it is revealed.
  • Let the revenant finish the job, and then die herself her purpose fulfilled.
  • Loot all the corpses and the rest of the house and take off to deliver Shayliss back to her father and sell their treasure.
  • Badger heads back to his keep to learn of a strange "Dark Humor" sickness that came and went when he was gone, but which nonetheless did not hurt his keeps burgeoning population.

Current Level: Level 11

Wednesday, April 24, 2024

Lonesome Wanderings, Session 59

 In which Badger...

  • Stops by Rahasia and explores a few more rooms of the temple.
  • Heads over to the West Marches town of Blackgate and joins Ser Agune and Ethex exploring the wilds.
  • Discovers a Hill Giant in the wilds who was driven out of his camp for being a coward.
  • Agrees to help out the Hill Giant take out the Hill Giant camp to the west.
  • Abandons his post and sneaks off to and uses molotovs and barrels of alcohol lying around camp to blow it up, killing the hill giants, bugbears, dire wolves, and ogres sleeping there.
  • Mops up the survivors of the camp and loots it with his Bag of Holding.
  • Returns to his own party only to learn Agune, Ethex, and the Hill Giant were dead and bludgeoned by a party of goblins in their sleep when he had abandoned his post.
  • Returns to Blackgates and joins one Khayos in the West Marches in exploring.
  • Discovers some strange pollen foliage, and then barely manages to kill a Rat Imp Dog.
  • Travels back to his keep where Old Bart the pigman meets him to let him know that the pigs of Swinescombe who were after him had been captured by Baron Hogwarsh of Castle Brackenwold and executed for murder.
  • Heads over to visit the town of High Hankle in the Dolmenwood with Baron Hogwarsh, and buys a fishing pole.

Current Level: Badger 10

Sunday, April 7, 2024

Lonesome Wanderings, Session 58

 In which Badger...

  • Travels to the Island realms and speaks with some dragons about trading
  • Learns that the Tale of the Ant Knight has attracted 16 of his settlers from his Keep to the Lost Coast.
  • Hires Church of the Psychopomp to help clear out the mines in the Lost Coast.
  • Teleports to the Lost Coast and joins a ceremony in the Lost Coast in raising Wellyn, his adventuring companion, after his death to an evil cleric.
  • Hires a church to perform a Raise from Dead spell in case of his demise in his adventures.
  • Learns that a silvery armored cleric and the Church of the Psychopomp have cleared out the ghouls, for a fee.
  • Hears that it would likely be past winter until mining began in the Coast for copper due to the time it took to clear out ghouls.
  • After a period of inactivity, he discovers the Lost Coast has recently become inaccessible, but a ship with copper remnants escapes from the realm before it seals off for the moment.
  • Resolves the copper shortage with the shipment of copper received as he continues to rule from his Keep.
  • Helped Knighto search for his lost fiancĂ© Jil in the lair of some giants in Geatland. 
  • Heard of increased bandit activity in the area around his keep, while the population of his keep continues to grow.

Current Level: Badger 10

Wednesday, February 14, 2024

Lonesome Wanderings, Session 57

 In which Badger...

  • Falls through a portal near the Keep to arrive in a strange village of nomadic air druids who fly on wing gliders, apparently arriving through a rift that leads to the plane of air.
  • Meets the leader of the air druids, Keyleth, an elven druid, who tells him to leave and never return on the risk of death - he agrees.
  • Re-enters the rift before arriving at the Lost Coast, where he joins a sage and a contingent of adventurers to go to a large golden fire giant statue for the treasure horde inside.
  • Meets with some hillfolk in the Lost Coast to discuss about his mine and their grievances with it, and comes to a peace agreement to mine for a couple years then withdraw.
  • Lends his sword Knutsvar to a fellow adventurer, who uses it to break the statue and reveal the loot horde.
  • Joins the adventurers, with the copious use of bear jars and sneaking and toppling rocks, to crush a dozen hellhounds guarding the now desecrated statue.
  • Helps the party loot the horde of now melted gold mixed with slag for a hefty treasure haul.
  • Teleports via the portal into the Trinity Continuum, a reality where superbeings called novas stalk the Earth.
  • Is hired as a bounty hunter to kill the most post powerful these superbeings, the leader of a terrorist group, called Divis Mal by an organization called the Directive.
  • Creates a complex plan involving a trigger of a failed attack to be able to remember how to activate Knutsvar's cutting power, so as to prevent any mind reading powers from zoning in on the plan.
  • Manages to track down Divis Mal to an attack by his terrorist organization, Teragen, on a holding facility of novas, and fights a 4 way battle with Mal alongside Cestus Pax - the most popular superhero nova, and Chiraben, a black ops assassin nova. 
  • Manages to unlock how to use Knustvar as Divis Mal ignores him, a mere "baseline" human, to fight the other 2 novas, beating them both in 30 seconds for Cestus Pax and 12 seconds for Chiraben, who is outed as a deep cover spy for one Project Utopia, the largest nova organization overtly focused on "preserving world peace".
  • Uses Knustvar to decapitate Divis Mal, who is shocked by the development, who is only able to say "Not like this...not by a baseline...not like this."
  • Gets hurt by a dying, decapitate Mal who rages all his power into one concentrated attack in the form of an explosion, as Badger barely manages to escape with his life.
  • Manages to avoid other authorities and report back to the Directive, thus leaving the murderer of Divis Mal a mystery.
  • Learns Mal had anticipated his death as a potentiality, and had planted a call to arms to revitalize his terrorist cell Teragen and serve as a martyr for their cause, a message that is spread around the world.
  • Collects his paycheck from the Directive and leaves via the portal for the moment, to go back and rest and recuperate in his Keep.
  • Back in the Keep, there are heavier than usual rains and more dire wolves are spotted, though they seem to be leaving travelers alone for now.
  • Word comes from the wilds - the foolhardy, wild adventurer Rutgr Dag dies, mauled by monsters.

Current Level: Badger 10

Saturday, January 27, 2024

Lonesome Wandering, Session 56

 In which Badger...

  • Joins the court of King Ericall of Alphatia to get a seat at the table of the Empire's colonizing efforts
  • Participates in a tournament to determine the new lords of the colonies and the King's court, and gets 4th place, with the top 6 becoming the King's court - alongside the Bear tribe shaman, Orik the lazy warrior, Longtooth the cunning thief, Rutgr Dag the wild northland warrior, and Max the 1st the careful warrior.
  • Splits land claims with the others in the new colony, maintaining his keep and getting claim on untamed land surrounding it, all whilst scheming ways to retain more land and maintain his independence from the King's onerous terms.
  • Joins a journey in the Lost Coast, traveling south to a sea village and back again, adopting a riding horse Joe II.
  • Travels to the strange island over the seas via boat called Neverland.
  • Explores the Neverland southwestern peninsula, discovering some strange melodic chimes, a weeping ghost, a strange broken lich ward, and some mermaids whom he unsuccessfully tries to bribe and is forced to flee from.
  • Continues to explore a strange, litter covered beach in the south of Neverland, taking refuge under a flipped rowboat as a massive thunderstorm ravages the beach, sees crabs come into circle of twelve with the strange chimes, discovers the nest of a blue billed pelican, wakes up at night to some flying biting shoals and peaceful walking jellyfish, watches as the flying shoals devour the mother and father blue billed pelicans within a short time before turning to the pelican chick, manages to burn the flying shoals and save the pelican chick.
  • Takes the blue billed pelican chick, which he names Peli, and travels back to his boat and sails back to the keep.
  • Has the coal mines around his keep run dry one month, and the next month makes a trade deal with Varisia to solve the coal shortage resulting in high profits and even a surplus, with a patriotic population of the keep and lots of population growth.
  • Celebrates his 30th birthday at his keep with his new pelican chick Peli and riding horse Joe II.

Current Level: Badger 10

Thursday, January 18, 2024

Lonesome Wanderings, Session 55

 In which Badger...

  • Is at a stalemate with the Wicked City, with the Wicked King sealed away but the King's army and cult still maintaining control as his allies lay siege outside the city walls.
  • Returns back and continues to explore the dungeon for Rahasia.
  • Fights off a gargoyle and finds the entrance to the temple to where Rahasia's beloved and father may be hidden.
  • Is called back to the Lost Coast and helps the heroes there defeat the Dark Lord, luring him to and trapping him in a cavern and killing him and his henchmen.
  • Returns back to the Keep as Tino - who had been sent to the Lost Coast to help with copper mining - returns with an army of mercenaries and turns the tides in the Wicked City as the King's army is forced to flee and the allies take over the city.
  • Helps negotiate the surrender treaty and loots the Wicked City for all it's worth, all of the allies gaining fabulous wealth in the process.
  • Send the Order of the Repentant Serpent back to the Lost Coast, whom Acolytes of the Sun, ex-Wicked City soldiers, and one Arion continuing his search for enlightenment all join.
  • Brings Tino on as General Tino, with his Toughest as the captains and a mercenary force from the Lost Coast and the Bugbear Death squad all serving as the peace keeping force for the Keep of the Badger Lord.
  • Meets a strange travelling merchant from The Coast, far to the west, who has some books, and buys and reads one Ironclad, talking of the customs of Eidolon knights, ragwretches, and Firlish customs.
  • Travels to Etoileval, where he helps the adventurers negotiate with the Qagan there along with some help from the Walsh gang and prevent the Apocalypse.
  • Returns back to the Keep, where negotiations happen, the ruins of the Wicked City are picked dry, the Steppe folk are determined to have self determination, and merchant activity booms in the aftermath of the war and the power vacuum that subsequently follows.
  • Learns that word of the Wicked King's sealing into his hell realm has spread across the known world and bigger players on the world stage begin to move. To the east the Empires of Alphatia and Thyatis both bring their armies and set sail to the west, laying claims on the western lands they dub "Norwold". To the north, beyond the wastes of the Steppe, the Grand Duke of Karameikos rides down with his army, and Yoon Suin slugmen emerge from their isolation, sending their Elephant caravans north. Endon's revolutionaries test their industrial grade weaponry, all eyes on the wilderness lay bare for the taking...
  • Manages to - with the help of General Tino and the Keep's new forces - convince the major players and get a seat at the table of negotiations on the organized by the son of the Empress of Alphatia and the new king of the colony, one King Ericall.

Current Level: Badger 10