Sunday, October 22, 2023

Lonesome Wanderings, Session 50

 In which Badger...

  • Receives a note from one Rahasia, who requests him to investigate the disappearance of her father and betrothed in a temple.
  • Travels to the elven village in the desert and meets the beautiful elven maiden Rahasia.
  • Finds a dead elf on his journey to the village, with a note on him that has more details on the Rahib, a seeming criminal who has taken over the temple.
  • Is guided by Rahasia to a shrine, where they discuss why Badger has come to help her and what motivates him.
  • Continues on to the Temple, where Rahasia hides as he climbs over the wall.
  • Faces off against a giant spider on the wall.
  • Loots the courtyard and finds some loose gold pieces.
  • Goes fishing in the brackish courtyard pond using the Rope of Climb, finding a pot of silver and a water weird that he is forced to fight off.
  • Continues to fish and finds a gem.
  • Attracts some giant rats with his fishing and splashing in the courtyard pond and barely fends them off within an inch of his life.
  • Severely wounded, scales back over the wall and back to Rahasia.
  • Joins the elf maiden back to the elven village and rests for over a couple of months healing up from his injuries.

Current Level: Badger 9

Friday, October 20, 2023

Lonesome Wanderings, Session 49

 In which Badger...

  • Joins a party of adventurers including Lord Knighto Generico, Gubgub the Great, Quyen, Lurk, Kalros, and Shade
  • Explores the ancient seaside Temple of Culwich for hidden treasures.
  • Sneaks past some strange gargoyle statues in an empty alter room.
  • Covers up some strange yellow orbs with some cloth and investigates some painting.
  • Enters an unusually neat room with some large spiders cocooned within it before booking it in the other direction.
  • Has doors close behind them without warning.
  • Explores fireplaces waterplaces which do not in fact yield any secret doors.
  • Discovers a strange magic room warning to "Avoid the Black Mist."
  • Meets some spider friends of Gubgub's.
  • Continues down to level 2 and comes face to face with some Ratmen.
  • Goes through a convoluted bargaining process to bribe the Ratmen.
  • Follows one bribed Ratman to a pit trap which doesn't affect him, and try - and fail - to get past it.
  • Hightail it back up and out of the temple via the roof.
  • Badger heads back to the Keep and rests up.
Current Level: Badger 9

Thursday, October 12, 2023

Lonesome Wanderings, Session 48

 In which Badger...

  • Travels to Duke Bronzo's city of Kasar to investigate one Gamesman.
  • Runs into and avoids some pigfolk by siccing them onto the maiden with her tea bogeys, all of whom are in the city.
  • Runs into one Alonzo and Vandini the Naga spy, who "recruit" Badger forcefully to investigate the Game, a death dungeon run by the Gamesman for the Duke.
  • Along with Vandini sneaks into the Gamesman's lair before coming upon one large robot man who catches them sneaking around!
  • Learns the Game is a ruse to kill "players" to build a zombie mining army for a rare mineral that kills regular humans.
  • Tries to escape the robot man and his goons by shoving Vandini in their way to escape.
  • Nonetheless gets caught and stripped of all possessions before being placed into the Game - alongside a bitter Vandini.
  • Plays along with the game, facing a slot machine of death which releases some stinky spray, some items and coins, a large troll, and a mechanical serpent.
  • Watches as Vandini dies to the troll before he turns the snake in the troll's direction to poison it.
  • Hits the off button hidden on the snake, gathers his ill gotten loot, and leaves Vandini's corpse and the reforming troll before escaping to the next room.
  • Falls down a pit into a room with lighted floor squares and fights Nega-Badger, the inverse of himself, down to his last health before beating the apparition.
  • Heals himself with a healing potion and flees to the next room where he comes face to face with a gambler Card Shark.
  • Luckily beats Card Shark after gaining some innate strength and arrives in a room with chutes filling rapidly with water.
  • Breaks through one of the chutes with his newfound strengths and stumbles into the chamber of the Gamesman.
  • Spins a roulette wheel in the Gamesman's chambers and wins some potions and his weight worth in gold before "winning" the Game and getting all his possessions back.
  • Is escorted out of the Game by the Gamesman - who uses a magic device to erase his memory of the details of the Game.
  • Gets captured by Alanzo, who ends up imprisoning him because he is unable to get by with the "amnesia" defense.
  • Finally gets released once the Duke establishes relations with the Gamesman and learns about the game.
  • Hightails it out of the city of Kasar back to the Keep to rest up and recuperate from the whole horrid ordeal.

Current Level: Badger 9