In which Badger...
- Travels to the city of Magnimar at the request of one Sheriff Hemlock in Sandpoint.
- Discovers 2 doppelgangers posing as the now deceased Aldern Foxglove and wife.
- Slays the doppelgangers and finds documents of a conspiracy to raise an ancient demigod known as a Runelord, this one being the Runelord of Greed Karzoug.
- Tracks down one set of cultists meeting in a sawmill = the Skinsaw Cult - led by one Xanesha, a naga, and by one Justice Ironbriar, with their bodyguard being one large clay golem called the Scarecrow.
- Uses a nearby damn to release a flood killing all but Xanesha of the cult, who escapes...only to realize the flood has significantly damaged much of the city itself.
- Leaves Magnimar and heads back to Sandpoint, only to be accosted by some bandits he easily dispatches.
- Gets accosted by Shayliss Vinder, who has positioned herself as the Abbess of Sandpoint and sends her own cult to attack her ex lover Badger.
- Flees by using the bracers of Spite-the-Drowning-Waters to circumvent to the home of one Brodert Quink to get information on where the lost Runelord might be...only to learn of the name of a lost city Xin Shalast, but nothing more.
- Sneaks out of Sandpoint to avoid Shayliss's cult in the middle of the night and heads to Thistletop to make a deal with the trapped demon, Malfeshnekor.
- Forces the demon to make a blood pact to slay the Runelord and avoid attacking Badger ever at the cost of being sent back to the Underworld...the demon reluctantly accepts.
- Frees Malfeshnekor who is released to cause chaos, with notice that he will be called back by the pact once he is needed.
- Travels to one Turtleback Ferry, a town, to explore a the wreckage of a recently sunken barge.
- Is ambushed on the way by Xanesha, who is easily turned away but who unfortunately makes a run for it and is successful again.
- Arrives and explores the wreckage of the barge after noting the small town is eerily empty.
- Is ambushed in the first room of the barge by some rust monsters!
- Barely fends off the rust monsters as he loses many metal items - including magic ones, such as his legendary sword Knutsvar, the Spite-of-Drowning-Waters bracers, his magic shield, his ring of animal control, false tooth of poison resist, and finally, a regular shovel.
- Manages to slay one of the rust monsters before the rest flee with their metal gains.
- Gathers the remainder of his supplies and returns back to town to buy a sword and rest up before returning back to the wreckage to continue exploring.