In which the party...
- Enter into the black dragon's lair caves, with the entrance hall created as a sort of mess hall for the Malisha thieves guild, with the whole cave giving a damp feeling.
- Enter a southern door and come into a crumbling former barracks of sorts, where 4 orcs crouch among rusted armor and weapons guarding a chest. They turn and shout for the intruders to "be gone" brandishing their weapons.
- Manage to kill 3 of the orcs, and take the survivor Grubz as a prisoner, learning from him that the orcs were lackeys of the Black dragon and kept an eye on his place while he was out hunting, and in return, they used his presence to lord over other monsters in the nearby mountains.
- Learns that Grubz knows the layout of the caverns and where the dragon's lair is - and promises to show the party there if his life is spared.
- Thumb searches the room and discovers a secret door leading to a set of stairs leading down to a second level of the dungeon.
- Retreat back and discover another door which leads to a dead end with a musky odor.
- Return to the mess hall, and search there for any secrets without any luck as well.
- Torches running low, retreat for now with the rest of the guild, with Grubz being taken for further interrogation and information about the dungeon and its layout.
Current levels: Thumb 4, Lap 1, Murder F1/M1
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