In which the party...
- Travels back into the dungeon to continue exploring.
- Discover a room with a large bas relief of a strange being - an Ifrit - towering over an army of helmed creatures as humans in chains are marched into caves, with an engraving in elvish.
- Lap translates the engraving that this ifrit being was Helle, and ifrit who enslaved much of mankind 200 years prior - but with no other information on the creature's fate.
- Continue to explore and Thumb discovers a secret door leading to another room with a chest in the middle, and large pulley systems on each wall.
- Manages to explore the room and get to the chest after again using his rope and grapple to tie himself to the entrance.
- Discovers nearly 4300 gp in the chest - but just as he is about to start filling his pack with loot, the entire room shudders and starts lowering into the ground.
- Thumb manages to home onto his rope and grapple, getting to the wall as the treasure sinks down into the depths, out of reach of his 25' rope and out of view of torchlight.
- The party backtracks to the entrance and lets the guild know of the trapped secret room with treasure, suspicious of its nature as a trap - possibly a mechanism to feed the dragon on a steady diet of foolhardy adventurers.
- Getting some more torches, they explore the remaining third of the dungeon level.
- Discover a hallway with an elevator - seemingly functional - also leading to level 2.
- Discover another forking hallway leading to what seem to be dead end stone walls - only to reveal a secret door to a cave like laboratory.
- The lab has stained tables, and scraps of cloth, torn and shredded strewn about, with no other tracks or traces, and is otherwise empty.
- Finding no other rooms, head back to inform the Malisha Thieves Guild.
- The guild sends down operatives, finding both the pit room and the elevator as traps that kill thieves, but the secret stairs that Thumb's party found as a safe passage to the second level, likely from ancient construction before the dragon's arrival.
- Discover the entire bottom lair is filled with large piles of gold and gems - nearly 30,000 gold in value!
- Thieves guild start carting up the gold - and with some luck, as they load all their profits onto carts without any sign of the dragon.
- Thumb and the party are given a 10% cut - 3000 gp, with Murder attempting and failing to negotiate a higher fee.
- Nonetheless, Thumbs party gets 1,000 gold a piece, a good haul as they and the thieves guild take leave of the ransacked dragon's lair, the guild slowing carting away to Malisha as Thumb and party return to Goalshine.
- Start resting up with their new wealth in Goalshine for a week while preparing for their next adventures.
Current characters: Thumb the Thief, Lap the Dwarf, Murder the Elf
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