In which the party...
- Is made of a small town thief in Malisha named Thumb, with a poor track record in the local Thieves Guild (being "all thumbs") - but with ambitions to start his own guild where he won't be mocked and ridiculed.
- Hears about the death of 2 adventurers to the southwest with a fire elemental from a bounty hunter who had carted over a mage who had caused the debacle for a reward.
- Decides dealing with the fire elemental itself might net a hefty profit, and hatches a plan to break the mage who created the elemental itself out of prison.
- Learns that a Mob of Peasants has taken the mage to the local lake- if the mage floats, he's a user of black magic and deserves to die; but if he sinks, he is innocent, and still dies but by drowning instead of stabbing of pitchforks.
- Joins into the crowd and tries to stealthily dive into the lake before the mage is tossed in - but utterly fails and creates a massive splash as onlookers notice him diving in...
- Gets lucky as the Mob is riled up enough that many peasants join into the fun and dive into the lake after him - making the task of retrieving the mage infinitely harder.
- Manages to dive in and pull down the mage long enough that the Mob thinks he had drowned and disperses.
- Swims downstream before pulling himself and the still bound mage out from the lake muck.
- Learns the mage's name is Wexley, and he is a strange fellow who is quite spiritual about fire magics, to the point of eccentricity.
- Learns the mage wanted to bring down the fire god Lavos to the earth, and to do this was trying to create a fire elemental with his "ball of fire" spell - which unfortunately went haywire.
- He is initially reluctant but agrees to help Thumb clean up his mess for a reward, as this could help his further his research on fire god summoning.
- Wexley notes that he was using a set of runes with read magic and he could likely reverse the summoning and send the elemental back to a plane of fire - but he would require it to be distracted so he could read it uninterrupted.
- The duo make it to the camp without incident, and start their plan by first sending a flare to lure the elemental away as Wexley read the runes and Thumb kept watch.
- The plan immediately goes awry as the elemental is wise to their trap and attacks Wexley, who luckily is only singed.
- Wexley creates a night sphere to momentarily trap the elemental, as well as blind it - and Thumb, taking advantage of the blinded monster jumps into the sphere with his daggers to distract it.
- With Thumb's distractions - despite getting burned - and Wexley's reading of the runes, the elemental is banished back to the fire plane as both adventures collapse, exhausted but triumphant.
- The duo return to town - only to receive a paltry sum of 10 gold as a reward - just enough to relieve their rations - and a pardon as both had gone against the leadership of the town with Wexley's escape from capture.
- Frustrated with the minimal reward, the duo decide to travel north to explore the lands there further.
Current level: Thumb 1, Wexley 1
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