In which Badger...
- Receives a note from one Rahasia, who requests him to investigate the disappearance of her father and betrothed in a temple.
- Travels to the elven village in the desert and meets the beautiful elven maiden Rahasia.
- Finds a dead elf on his journey to the village, with a note on him that has more details on the Rahib, a seeming criminal who has taken over the temple.
- Is guided by Rahasia to a shrine, where they discuss why Badger has come to help her and what motivates him.
- Continues on to the Temple, where Rahasia hides as he climbs over the wall.
- Faces off against a giant spider on the wall.
- Loots the courtyard and finds some loose gold pieces.
- Goes fishing in the brackish courtyard pond using the Rope of Climb, finding a pot of silver and a water weird that he is forced to fight off.
- Continues to fish and finds a gem.
- Attracts some giant rats with his fishing and splashing in the courtyard pond and barely fends them off within an inch of his life.
- Severely wounded, scales back over the wall and back to Rahasia.
- Joins the elf maiden back to the elven village and rests for over a couple of months healing up from his injuries.
Current Level: Badger 9
In which Badger...
- Joins a party of adventurers including Lord Knighto Generico, Gubgub the Great, Quyen, Lurk, Kalros, and Shade
- Explores the ancient seaside Temple of Culwich for hidden treasures.
- Sneaks past some strange gargoyle statues in an empty alter room.
- Covers up some strange yellow orbs with some cloth and investigates some painting.
- Enters an unusually neat room with some large spiders cocooned within it before booking it in the other direction.
- Has doors close behind them without warning.
- Explores
fireplaces waterplaces which do not in fact yield any secret doors. - Discovers a strange magic room warning to "Avoid the Black Mist."
- Meets some spider friends of Gubgub's.
- Continues down to level 2 and comes face to face with some Ratmen.
- Goes through a convoluted bargaining process to bribe the Ratmen.
- Follows one bribed Ratman to a pit trap which doesn't affect him, and try - and fail - to get past it.
- Hightail it back up and out of the temple via the roof.
- Badger heads back to the Keep and rests up.
Current Level: Badger 9
In which Badger...
- Travels to Duke Bronzo's city of Kasar to investigate one Gamesman.
- Runs into and avoids some pigfolk by siccing them onto the maiden with her tea bogeys, all of whom are in the city.
- Runs into one Alonzo and Vandini the Naga spy, who "recruit" Badger forcefully to investigate the Game, a death dungeon run by the Gamesman for the Duke.
- Along with Vandini sneaks into the Gamesman's lair before coming upon one large robot man who catches them sneaking around!
- Learns the Game is a ruse to kill "players" to build a zombie mining army for a rare mineral that kills regular humans.
- Tries to escape the robot man and his goons by shoving Vandini in their way to escape.
- Nonetheless gets caught and stripped of all possessions before being placed into the Game - alongside a bitter Vandini.
- Plays along with the game, facing a slot machine of death which releases some stinky spray, some items and coins, a large troll, and a mechanical serpent.
- Watches as Vandini dies to the troll before he turns the snake in the troll's direction to poison it.
- Hits the off button hidden on the snake, gathers his ill gotten loot, and leaves Vandini's corpse and the reforming troll before escaping to the next room.
- Falls down a pit into a room with lighted floor squares and fights Nega-Badger, the inverse of himself, down to his last health before beating the apparition.
- Heals himself with a healing potion and flees to the next room where he comes face to face with a gambler Card Shark.
- Luckily beats Card Shark after gaining some innate strength and arrives in a room with chutes filling rapidly with water.
- Breaks through one of the chutes with his newfound strengths and stumbles into the chamber of the Gamesman.
- Spins a roulette wheel in the Gamesman's chambers and wins some potions and his weight worth in gold before "winning" the Game and getting all his possessions back.
- Is escorted out of the Game by the Gamesman - who uses a magic device to erase his memory of the details of the Game.
- Gets captured by Alanzo, who ends up imprisoning him because he is unable to get by with the "amnesia" defense.
- Finally gets released once the Duke establishes relations with the Gamesman and learns about the game.
- Hightails it out of the city of Kasar back to the Keep to rest up and recuperate from the whole horrid ordeal.
Current Level: Badger 9