In which Badger...
- Portals into a magical university where he's forced to take the disguise of a professor of magic, despite not having any real magic.
- Takes and teaches classes of students in the department of magical items and lore.
- Berates one student Rosie, who begins to cry and making the dean of the college quite irritated.
- Befriends one elephant woman Losheel, a lazy academic who does research on ancient texts from the comfort of the library.
- Saves one Javanesh, an owl student, from rampaging tree mimics and discovers the mimics were doused in strange potions.
- Does research while administering exams throughout the academic semester, and works on studying magic portals so he could return home.
- Is forced to teach remedial courses for struggling students after his research as some slowing down.
- Manages to publish a paper on magic portals, and using his research finds a portal and travels home, with Javanesh, who wished to explore his home realm, in tow after resigning from his post in the college.
- After 9 weeks of research and publishing, finally returns back to Badger Keep.
Current Level: Badger 11
In which Badger...
- Travels to the West Marches and travels from the towns of Blackgate to Eastwatch.
- Runs from bandits, lion and boars, wolves, green dragons, a hydra, and jaguars.
- Kills a couple of giant bees.
- Meets a friendly orc village on his journey and rests with them, hearing of their struggles with dragons picking of their fellows.
- Discovers a cave in the forests and notes it for the future.
- Returns to his keep and learns crime rate has been dropping.
- Heads to the weakened but still surviving Wicked City at the request of Courtesan Jamila, whom he fancied, to retrieve a blue gem for her cloud people who's cloud castle was stolen by Patricia Vezzini, the cunning last scion of her noble lineage, and the ex-minister of civil order, the coarse Gulnora the Radiant.
- Heads to the bazaar and is assaulted by a Murder Harlot.
- Slays the Murder Harlot only to learn he is a shock trooper sent by a contingent working for Patricia, who vanish into the shadows.
- Frees a slave girl and runs through the streets with her, escaping her former captors.
- Learns of the gem's location in the Maze under the city, and heads with his freed slave girl ally into the Maze.
- Avoids another assault by poison darts from a contingent of Murder Harlots.
- Hides from some automatons excavating the Maze, and visits a shrine in the Maze inhabited by a wild hermit who demands the pair undergo tests.
- Loses the slave girl, who dies in the "test" of the mad hermit dancing wilding with a blade in the shrine before he is slain by Badger.
- Heads deeper in and finds the gem - only to be attacked by 4 blind ghosts who age him by nearly two decades as he flees.
- Manages to escape the ghosts even in his weakened, aged body only to be surrounded by cloud folk and Jamila, who beat him and take the jewel for themselves without honoring their agreement.
- Manages to survive and find a cleric who reverts the aging magic for a hefty sum.
- Is met by Patricia and Gulnora, who reveal that Jamila is a snake who works for the real lord of the cloud castle and stole the gem to pay off her debts from its real owner, Patricia Vezzini.
- Learns that Patricia and the Murder Harlots actions have been in self defense and fear, and he agrees to help her regain her heritage.
- Avoids conflict with some Blood Men in the streets of the Wicked City, who egg on passers by for a fight.
- Joins Patricia, Gulnora, and his now allies of the Murder Harlots and uses the Rope of Climb to tie to the bottom of an elevator that takes Jamila and her crew up to the cloud castle.
- Follows Jamila to the throne room of the cloud castle and releases a Bear Jar into the room, and sets off an alarm to attract all the guards.
- Captures one guard and rushes to the cloud castle's control room to bring down the castle, cutting the control battery with Knutsvar, only for the backup generators to kick in.
- Fights off ever increasing guards with Patricia as Gulnora is slain by Jamila.
- Ties a rope and hangs out as live bait in the cloud castle wearing the Spite the Drowning Waters bracers as 2 rocs (and many other sea creatures) arrive near cloud castle now over the ocean, and manage to destroy the backup power as the castle comes crashing down.
- Manages to, along with Patricia and Jamila, get picked up by a merchant crew to be sailed back to the Wicked City, with the two women making up as well now that the cloud castle has fallen.
- Gets attacked by pirates off the coast of the Wicked City and helps the Merchant crew try to fend them off using the Spite the Drowning Waters bracers to attract killer whales and control one of the whales with the ring of Animal Control.
- Realizes his mistake once the other whales except the one controlled start attacking the merchant ship as well as the pirates.
- Tries to swim to other ship only to get attacked by whales attracted to the Spite the Drowning Waters bracelet.
- Has the merchant ship shoot the bracelet onto the pirate ship and gets a whale ride as the other whales ignore him to the pirate ship, slays a couple of pirates, and activates the bracelet to attract the killer whales.
- Sees the merchant ship - and Jamila and Patricia with it - unfortunately drown as the whales turn their attention to where they felt the bracelet last - the pirate ship - and attack.
- Deactivates the bracelet, and stealthily gets away to the coast on whaleback as the pirates and killer whales fight it out.
- Escapes the Wicked City back to his keep, avoiding the remaining Murder Harlots in the city.
- Returns to his keep to learn the relic found their has lost its holiness, and that a war has broken out between Yoon Suin and Varsia over portals that have started opening up in the Steppe.
- Learns the population in his keep and Kebi continues to grow.
Current Level: Badger 11
In which Badger...
- Returns to Sandpoint to investigate some murders for the sheriff.
- Gets assaulted by and knocks out Ven Vinder, the father of Shayliss his ex-lover, when investigating as he finds out she has been missing for 3 years and he thought she was with Badger.
- Visits Dr. Habe's sanitorium and discovers a ghoul threat in a manor to the south - and causes Dr. Habe to panic and to start tracking him down with a necromancer associate.
- Heads south to the farmlands and learns of various ghoul attacks in the area.
- Creates a trap and blows up a bunch of ghouls in a barn, mopping up the others in the farmlands.
- Arrives at the manor, owned by a noble he'd met once Aldern Foxglove, and starts to investigate.
- Gets attacked by one Gorvii, and orc streetsweep who'd previously been humiliated by Badger and was seeking revenge.
- Knocks out Gorvii, but on the way out the orc get burnt by a trap and dies, forcing Badger to dump the body.
- Heads deeper into the manor and comes across 2 other adventurer friends Ameiko and Shalelu, who are also investigating the house, and joins them in looking for a revenant who had wandered beneath the house.
- Investigates and discovers an underground basement tunnel network.
- In the tunnel network is attacked by a masked woman, who is knocked out and revealed to be Shayliss, who has taken the identity of Shroud, a vigilante also investigating the house.
- Depositing Shayliss outside for safety, continues to investigate the house.
- Gets paralyzed with the other two by a ghoul trap set by Dr. Habe and his associate, who start tying them up.
- The noise attracts a contingent of other ghouls, molds, rats, and ghasts to the area who attack Dr. Habe and his associate.
- As chaos breaks out the party becomes unparalyzed and runs upstairs to hide - but Shalelu is not fast enough and dies, beset upon by ghouls.
- Badger and Ameiko prepare and throw molotovs and mop up the survivors, essentially clearing the tunnels.
- Continue ahead and find the revenant killing Aldern, who was in fact a ghast himself it is revealed.
- Let the revenant finish the job, and then die herself her purpose fulfilled.
- Loot all the corpses and the rest of the house and take off to deliver Shayliss back to her father and sell their treasure.
- Badger heads back to his keep to learn of a strange "Dark Humor" sickness that came and went when he was gone, but which nonetheless did not hurt his keeps burgeoning population.
Current Level: Level 11
In which Badger...
- Stops by Rahasia and explores a few more rooms of the temple.
- Heads over to the West Marches town of Blackgate and joins Ser Agune and Ethex exploring the wilds.
- Discovers a Hill Giant in the wilds who was driven out of his camp for being a coward.
- Agrees to help out the Hill Giant take out the Hill Giant camp to the west.
- Abandons his post and sneaks off to and uses molotovs and barrels of alcohol lying around camp to blow it up, killing the hill giants, bugbears, dire wolves, and ogres sleeping there.
- Mops up the survivors of the camp and loots it with his Bag of Holding.
- Returns to his own party only to learn Agune, Ethex, and the Hill Giant were dead and bludgeoned by a party of goblins in their sleep when he had abandoned his post.
- Returns to Blackgates and joins one Khayos in the West Marches in exploring.
- Discovers some strange pollen foliage, and then barely manages to kill a Rat Imp Dog.
- Travels back to his keep where Old Bart the pigman meets him to let him know that the pigs of Swinescombe who were after him had been captured by Baron Hogwarsh of Castle Brackenwold and executed for murder.
- Heads over to visit the town of High Hankle in the Dolmenwood with Baron Hogwarsh, and buys a fishing pole.
Current Level: Badger 10
In which Badger...
- Travels to the Island realms and speaks with some dragons about trading
- Learns that the Tale of the Ant Knight has attracted 16 of his settlers from his Keep to the Lost Coast.
- Hires Church of the Psychopomp to help clear out the mines in the Lost Coast.
- Teleports to the Lost Coast and joins a ceremony in the Lost Coast in raising Wellyn, his adventuring companion, after his death to an evil cleric.
- Hires a church to perform a Raise from Dead spell in case of his demise in his adventures.
- Learns that a silvery armored cleric and the Church of the Psychopomp have cleared out the ghouls, for a fee.
- Hears that it would likely be past winter until mining began in the Coast for copper due to the time it took to clear out ghouls.
- After a period of inactivity, he discovers the Lost Coast has recently become inaccessible, but a ship with copper remnants escapes from the realm before it seals off for the moment.
- Resolves the copper shortage with the shipment of copper received as he continues to rule from his Keep.
- Helped Knighto search for his lost fiancé Jil in the lair of some giants in Geatland.
- Heard of increased bandit activity in the area around his keep, while the population of his keep continues to grow.
Current Level: Badger 10
In which Badger...
- Falls through a portal near the Keep to arrive in a strange village of nomadic air druids who fly on wing gliders, apparently arriving through a rift that leads to the plane of air.
- Meets the leader of the air druids, Keyleth, an elven druid, who tells him to leave and never return on the risk of death - he agrees.
- Re-enters the rift before arriving at the Lost Coast, where he joins a sage and a contingent of adventurers to go to a large golden fire giant statue for the treasure horde inside.
- Meets with some hillfolk in the Lost Coast to discuss about his mine and their grievances with it, and comes to a peace agreement to mine for a couple years then withdraw.
- Lends his sword Knutsvar to a fellow adventurer, who uses it to break the statue and reveal the loot horde.
- Joins the adventurers, with the copious use of bear jars and sneaking and toppling rocks, to crush a dozen hellhounds guarding the now desecrated statue.
- Helps the party loot the horde of now melted gold mixed with slag for a hefty treasure haul.
- Teleports via the portal into the Trinity Continuum, a reality where superbeings called novas stalk the Earth.
- Is hired as a bounty hunter to kill the most post powerful these superbeings, the leader of a terrorist group, called Divis Mal by an organization called the Directive.
- Creates a complex plan involving a trigger of a failed attack to be able to remember how to activate Knutsvar's cutting power, so as to prevent any mind reading powers from zoning in on the plan.
- Manages to track down Divis Mal to an attack by his terrorist organization, Teragen, on a holding facility of novas, and fights a 4 way battle with Mal alongside Cestus Pax - the most popular superhero nova, and Chiraben, a black ops assassin nova.
- Manages to unlock how to use Knustvar as Divis Mal ignores him, a mere "baseline" human, to fight the other 2 novas, beating them both in 30 seconds for Cestus Pax and 12 seconds for Chiraben, who is outed as a deep cover spy for one Project Utopia, the largest nova organization overtly focused on "preserving world peace".
- Uses Knustvar to decapitate Divis Mal, who is shocked by the development, who is only able to say "Not like this...not by a baseline...not like this."
- Gets hurt by a dying, decapitate Mal who rages all his power into one concentrated attack in the form of an explosion, as Badger barely manages to escape with his life.
- Manages to avoid other authorities and report back to the Directive, thus leaving the murderer of Divis Mal a mystery.
- Learns Mal had anticipated his death as a potentiality, and had planted a call to arms to revitalize his terrorist cell Teragen and serve as a martyr for their cause, a message that is spread around the world.
- Collects his paycheck from the Directive and leaves via the portal for the moment, to go back and rest and recuperate in his Keep.
- Back in the Keep, there are heavier than usual rains and more dire wolves are spotted, though they seem to be leaving travelers alone for now.
- Word comes from the wilds - the foolhardy, wild adventurer Rutgr Dag dies, mauled by monsters.
Current Level: Badger 10
In which Badger...
- Joins the court of King Ericall of Alphatia to get a seat at the table of the Empire's colonizing efforts
- Participates in a tournament to determine the new lords of the colonies and the King's court, and gets 4th place, with the top 6 becoming the King's court - alongside the Bear tribe shaman, Orik the lazy warrior, Longtooth the cunning thief, Rutgr Dag the wild northland warrior, and Max the 1st the careful warrior.
- Splits land claims with the others in the new colony, maintaining his keep and getting claim on untamed land surrounding it, all whilst scheming ways to retain more land and maintain his independence from the King's onerous terms.
- Joins a journey in the Lost Coast, traveling south to a sea village and back again, adopting a riding horse Joe II.
- Travels to the strange island over the seas via boat called Neverland.
- Explores the Neverland southwestern peninsula, discovering some strange melodic chimes, a weeping ghost, a strange broken lich ward, and some mermaids whom he unsuccessfully tries to bribe and is forced to flee from.
- Continues to explore a strange, litter covered beach in the south of Neverland, taking refuge under a flipped rowboat as a massive thunderstorm ravages the beach, sees crabs come into circle of twelve with the strange chimes, discovers the nest of a blue billed pelican, wakes up at night to some flying biting shoals and peaceful walking jellyfish, watches as the flying shoals devour the mother and father blue billed pelicans within a short time before turning to the pelican chick, manages to burn the flying shoals and save the pelican chick.
- Takes the blue billed pelican chick, which he names Peli, and travels back to his boat and sails back to the keep.
- Has the coal mines around his keep run dry one month, and the next month makes a trade deal with Varisia to solve the coal shortage resulting in high profits and even a surplus, with a patriotic population of the keep and lots of population growth.
- Celebrates his 30th birthday at his keep with his new pelican chick Peli and riding horse Joe II.
Current Level: Badger 10