Sunday, March 23, 2025

Lonesome Wanderings, Session 74

 In which Badger...

  • Decides to return to the ruined town of the former elven maiden Rahasia.
  • Learns the evil Rahib has gained much power and is driving a large slave enterprise based from the temple he had briefly explored before.
  • Feeling guilty, decides to continue to explore the temple.
  • Heads to a roadside shrine he has visited many years ago with Rahasia, and discovers a portal behind it.
  • Enters the portal, only to be transported in to a cell within the slave lord's lair, as a gong rings out and guards rush in.
  • Is knocked out and stripped of his belongings, and locked in a cell in the Rahib's dungeons.
  • Learns from a fellow prisoner Hasan that the Rahib has locked their belongings in a room at the end of the hall.
  • Tries to raise a ruckus without success as no guards show up to answer.
  • Learns from Hasan the guards only arrive to feed the prisoners gruel once a day.
  • Waits until a guard arrives and grabs him, pummeling him to unconsciousness - but not before he alerts 3 other guards.
  • Fights 3 guards who let themselves into his cell, locking the door behind them, to beat him up.
  • Grapples the chief guard, and steals his keys letting himself out of his cell and rushing to the location his weapons are stored.
  • Manages to grab the Staff of the Watchful Shepherd, but only paralyzes one guard.
  • Manages to switch out his staff for Knutsvar, and unarmored continues to fight the other 2 guards.
  • Luck is not on his side as the other two guards manage to defeat and strike him down - as Badger dies in the dungeon, bleeding out from his wounds!
  • Watches as his items are locked away in the Rahib's dungeon as he loses consciousness - and dies!
Current (and final) level: Badger 13

Post Mortem: 

And that's where Badger's story ends. He traveled a long way, made friends, made more enemies, led numerous retainers to their deaths, destroyed civilizations, ruled kingdoms, fought demigods, traveled into different planes, shirked responsibilities, and had countless adventures.

But he ended just as he started. Stripped of his magical artifacts and powers, escaping a prison cell, and getting beaten to death by a handful of guards while trying to escape. Perhaps future adventurers will travel to the Rahib's dungeon and discover the artifacts, and perhaps even find the corpse of the fallen Badger. But for now, he has become part of history.

I don't think there could be a more fitting end for our adventurer. So all I have left to say is this. 

Farewell Badger. So long, and thanks for all the fish.

Sunday, March 9, 2025

Lonesome Wanderings, Session 73

 In which Badger...

  • Meets on LXXI, the prophet Tarataro, a cyclops like being who offers a deal - protect her sheep from jealous shepherds while she travels, or be eaten.
  • Opts to protect the sheep, and keeps watch over them as shepherds scheme.
  • Hears the scheming shepherds and uses his rope to climb into the rafter, and drop on them to surprise attack the unsuspecting farmers.
  • Manages to fight of multiple attacking shepherds until they are all defeated.
  • Puts the heads of 4 shepherds on stakes outside the Tarataro's hut and barn, and manages to keep the remainder of wily shepherds looking to steal the cyclops's sheep at bay.
  • A little over a month passes when LXXI returns, and pleased, keeps up her end of the bargain and gifts Badger with the Staff of the Watchful Shepherd, a staff which stretches out and paralysis those attacked by it.
  • With thanks, a new ally made and weapon gained, Badger heads back onto the road once more to keep traveling.

Current Level: Badger 13