Saturday, January 27, 2024

Lonesome Wandering, Session 56

 In which Badger...

  • Joins the court of King Ericall of Alphatia to get a seat at the table of the Empire's colonizing efforts
  • Participates in a tournament to determine the new lords of the colonies and the King's court, and gets 4th place, with the top 6 becoming the King's court - alongside the Bear tribe shaman, Orik the lazy warrior, Longtooth the cunning thief, Rutgr Dag the wild northland warrior, and Max the 1st the careful warrior.
  • Splits land claims with the others in the new colony, maintaining his keep and getting claim on untamed land surrounding it, all whilst scheming ways to retain more land and maintain his independence from the King's onerous terms.
  • Joins a journey in the Lost Coast, traveling south to a sea village and back again, adopting a riding horse Joe II.
  • Travels to the strange island over the seas via boat called Neverland.
  • Explores the Neverland southwestern peninsula, discovering some strange melodic chimes, a weeping ghost, a strange broken lich ward, and some mermaids whom he unsuccessfully tries to bribe and is forced to flee from.
  • Continues to explore a strange, litter covered beach in the south of Neverland, taking refuge under a flipped rowboat as a massive thunderstorm ravages the beach, sees crabs come into circle of twelve with the strange chimes, discovers the nest of a blue billed pelican, wakes up at night to some flying biting shoals and peaceful walking jellyfish, watches as the flying shoals devour the mother and father blue billed pelicans within a short time before turning to the pelican chick, manages to burn the flying shoals and save the pelican chick.
  • Takes the blue billed pelican chick, which he names Peli, and travels back to his boat and sails back to the keep.
  • Has the coal mines around his keep run dry one month, and the next month makes a trade deal with Varisia to solve the coal shortage resulting in high profits and even a surplus, with a patriotic population of the keep and lots of population growth.
  • Celebrates his 30th birthday at his keep with his new pelican chick Peli and riding horse Joe II.

Current Level: Badger 10

Thursday, January 18, 2024

Lonesome Wanderings, Session 55

 In which Badger...

  • Is at a stalemate with the Wicked City, with the Wicked King sealed away but the King's army and cult still maintaining control as his allies lay siege outside the city walls.
  • Returns back and continues to explore the dungeon for Rahasia.
  • Fights off a gargoyle and finds the entrance to the temple to where Rahasia's beloved and father may be hidden.
  • Is called back to the Lost Coast and helps the heroes there defeat the Dark Lord, luring him to and trapping him in a cavern and killing him and his henchmen.
  • Returns back to the Keep as Tino - who had been sent to the Lost Coast to help with copper mining - returns with an army of mercenaries and turns the tides in the Wicked City as the King's army is forced to flee and the allies take over the city.
  • Helps negotiate the surrender treaty and loots the Wicked City for all it's worth, all of the allies gaining fabulous wealth in the process.
  • Send the Order of the Repentant Serpent back to the Lost Coast, whom Acolytes of the Sun, ex-Wicked City soldiers, and one Arion continuing his search for enlightenment all join.
  • Brings Tino on as General Tino, with his Toughest as the captains and a mercenary force from the Lost Coast and the Bugbear Death squad all serving as the peace keeping force for the Keep of the Badger Lord.
  • Meets a strange travelling merchant from The Coast, far to the west, who has some books, and buys and reads one Ironclad, talking of the customs of Eidolon knights, ragwretches, and Firlish customs.
  • Travels to Etoileval, where he helps the adventurers negotiate with the Qagan there along with some help from the Walsh gang and prevent the Apocalypse.
  • Returns back to the Keep, where negotiations happen, the ruins of the Wicked City are picked dry, the Steppe folk are determined to have self determination, and merchant activity booms in the aftermath of the war and the power vacuum that subsequently follows.
  • Learns that word of the Wicked King's sealing into his hell realm has spread across the known world and bigger players on the world stage begin to move. To the east the Empires of Alphatia and Thyatis both bring their armies and set sail to the west, laying claims on the western lands they dub "Norwold". To the north, beyond the wastes of the Steppe, the Grand Duke of Karameikos rides down with his army, and Yoon Suin slugmen emerge from their isolation, sending their Elephant caravans north. Endon's revolutionaries test their industrial grade weaponry, all eyes on the wilderness lay bare for the taking...
  • Manages to - with the help of General Tino and the Keep's new forces - convince the major players and get a seat at the table of negotiations on the organized by the son of the Empress of Alphatia and the new king of the colony, one King Ericall.

Current Level: Badger 10